Forum

Notifications
Clear all

CS602 Quiz 2 Solved


admin
Posts: 978
Admin
Topic starter
(@shahzain)
Member
Joined: 2 years ago

 

1) In 2D transformation, _____________can be achieved by rotating the object about 180 degrees.

  1. Reflection
  2. Translation
  3. Shear
  4. Scaling

 

2) In Trivial acceptance/reject test there are four bits of nine regions, Bit 1 represents condition _________.

  1. Outside half plane of bottom edge, below edge Y < Ymin
  2. Outside half plane of top edge, above top edge Y > Ymax
  3. Outside half plane of right edge, to the right of right edge X > Xmax
  4. Outside half plane of left edge, to the left of left edge X < Xmin

 

3) _______________ transformation produces shape distortions as if objects were composed of layers that are caused to slide over each other.

  1. Rotation
  2. Reflection
  3. Translation
  4. Shear

 

4) In Weiler-Atherton polygon clipping, what will be followed for clockwise processing of outside-top inside pair of vertices

  1. Polygon boundary
  2. Window boundary in anti-clockwise direction
  3. Window boundary in clockwise direction
  4. Line Edges

 

5) __________ polygons are correctly clipped by Sutherlands-Hodgeman algorithm.

  1. Convex
  2. Hybrid
  3. Complex
  4. Concave

 

6) _______ is used to move a point, or a set of points, linearly in space

  1. Transformation
  2. Scaling
  3. None of above
  4. Translation

 

7) In __________ projection, the direction of projection is not perpendicular to the projection plane.

  1. Multiview
  2. Orthographic
  3. Perspective
  4. Oblique

 

8) Triangle ___________ instead of sharing some common point only share element with a triangle immediately preceding them.

  1. Edges
  2. Fans
  3. Strips
  4. Vertices

 

9) ______________ coordinate system measures objects with width, height and length.

  1. Two dimensional
  2. One dimensional
  3. Four dimensional
  4. Three dimensional

 

10) what will be the value of “x” if rotation is performed about x – axis in yz plane>

  1. z sin (angle) + x cos (angle)
  2. y’
  3. x
  4. y cos (angle) -z sin (angle)

 

Topic Tags
Share:
Scroll to Top